Journal:2008october25 researching flash game

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Revision as of 18:18, 24 October 2008 by Rob (talk | contribs) (New page: = The task = Make a Flash game that will detect if the user ''misses'' targets. = the problem = It's easy to detect if targets (buttons) are hit, but how do we know if they are *not* hi...)
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The task

Make a Flash game that will detect if the user misses targets.

the problem

It's easy to detect if targets (buttons) are hit, but how do we know if they are *not* hit?

sub problem

Though I have two computers, I don't have the power supply for the one with Flash 8 installed.

sub solution

So I'm going to write these notes for what I think will work, but no guarantees. Once I've got my power supply for my white MacBook, I'll try to follow these notes.

therefore

Hopefully this page will become a tutorial that people can use to solve the main problem

First Post

I figure this problem should be pretty common, so I posted a message on Kirupa, asking how to detect if a button is not pressed. Two and a half days later (and counting), no answer.

First Research

Okay, I still figure this problem is common, so I searched on actionscript game tutorial, looked at the top hit: http://www.developal.com/tutorials/tutorials262.html, which gave me a broken link on their top hit, and then found Building Games in Flash 5 - Part 3 - Enemies and collisions by David Doull

led me to